Emerge from the Cocoon
Emerge from the Cocoon is a Common Sorcery from Duskmourn: House of Horror (5) in Magic: The Gathering. Mana cost {4}{W}. Color identity: W. Cactaur's latest catalog snapshot shows a market reference near $0.13 for ungraded copies.
Who is this card for?
Emerge from the Cocoon suits collectors and players working on Duskmourn: House of Horror who need the Common slot. This is typically a low-cost slot for master sets; avoid overpaying unless you need a specific finish or near-mint condition.
What is Emerge from the Cocoon from Duskmourn: House of Horror?
Emerge from the Cocoon is a Sorcery in Duskmourn: House of Horror numbered 5. Mana cost {4}{W}. Color identity: W. Emerge from the Cocoon (5) from Duskmourn: House of Horror should be evaluated with set context, mana cost, color identity, and condition together.
What is Emerge from the Cocoon worth today?
Cactaur tracks a market reference near $0.13 for Emerge from the Cocoon. Low and high spread runs $0.13 to null. Per-finish references: cardmarket: $0.03; foil: $0.13; Normal: $0.11. This printing is from Duskmourn: House of Horror. Collector number 5 distinguishes this printing from same-name cards in other sets.
| Set | Duskmourn: House of Horror |
|---|---|
| Number | 5 |
| Rarity | Common |
| TCGPlayer USD | $0.13 |
| Cardmarket EUR | €0.03 |
| cardmarket | $0.03 |
| foil | $0.13 |
| Normal | $0.11 |
Card stats
| Colors | W |
|---|
How collectible is Emerge from the Cocoon?
Emerge from the Cocoon is a Common printing in Duskmourn: House of Horror. Master set builders use collector number and set symbol to track completion progress. This printing is from Duskmourn: House of Horror. Collector number 5 distinguishes this printing from same-name cards in other sets.
What are the key details for Emerge from the Cocoon?
Emerge from the Cocoon lists as Sorcery. Artist: Marta Nael. Rules text is indexed in the catalog for search and deck research. This printing is from Duskmourn: House of Horror. Collector number 5 distinguishes this printing from same-name cards in other sets.
Cactaur's take
Emerge from the Cocoon (5) from Duskmourn: House of Horror should be evaluated with set context, mana cost, color identity, and condition together.
Pros
- Emerge from the Cocoon is catalogued as Common Sorcery in Duskmourn: House of Horror, making set and collector number verification straightforward.
- Public market data shows a reference near $0.13 across finishes (cardmarket: $0.03; foil: $0.13; Normal: $0.11).
- Mana cost {4}{W} and type line Sorcery help deck builders confirm the correct printing quickly.
Cons
- Raw market prices vary by condition and finish — near-mint estimates are not slab grades.
Verdict: Treat this as a low-stakes master-set slot unless you are paying for gem condition or a specific finish.
FAQ
What is Emerge from the Cocoon from Duskmourn: House of Horror?
Emerge from the Cocoon is a Common Sorcery from Duskmourn: House of Horror numbered 5 in Magic: The Gathering. Cactaur indexes set, rarity, mana cost, and market references for this printing.
How much is Emerge from the Cocoon worth?
Cactaur's catalog snapshot shows a market reference near $0.13 for ungraded Emerge from the Cocoon. Condition, finish, and recent sold comps can move realized prices above or below that benchmark.
What rarity is Emerge from the Cocoon?
Emerge from the Cocoon is catalogued as Common in Duskmourn: House of Horror. Use the collector number and set symbol on listings to confirm you are buying this exact printing.
Is Emerge from the Cocoon legal in Commander or Standard?
Emerge from the Cocoon shows format legality in standard, future, historic, timeless based on our latest ingest. Always verify the exact printing and ban-list updates before registering a deck for an event.
Should I buy Emerge from the Cocoon near mint or played?
Near-mint copies command the catalog reference near $0.13. Heavily played copies trade lower unless the card is a chase rare where any clean copy is scarce.
Related cards
- Acrobatic Cheerleader — Duskmourn: House of Horror
- Fear of Immobility — Duskmourn: House of Horror
- Funeral Room // Awakening Hall — Duskmourn: House of Horror
- Give In to Violence — Duskmourn: House of Horror
- Grievous Wound — Duskmourn: House of Horror
- Innocuous Rat — Duskmourn: House of Horror