Take Up Arms
Take Up Arms is a Uncommon Instant from Khans of Tarkir (26) in Magic: The Gathering. Mana cost {4}{W}. Color identity: W. Cactaur's latest catalog snapshot shows a market reference near $0.18 for ungraded copies.
Who is this card for?
Take Up Arms suits collectors and players working on Khans of Tarkir who need the Uncommon slot. This is typically a low-cost slot for master sets; avoid overpaying unless you need a specific finish or near-mint condition.
What is Take Up Arms from Khans of Tarkir?
Take Up Arms is a Instant in Khans of Tarkir numbered 26. Mana cost {4}{W}. Color identity: W. Take Up Arms (26) from Khans of Tarkir should be evaluated with set context, mana cost, color identity, and condition together. This printing is from Khans of Tarkir.
What is Take Up Arms worth today?
Cactaur tracks a market reference near $0.18 for Take Up Arms. Low and high spread runs $0.18 to null. Per-finish references: cardmarket: $0.03; Normal: $0.18. This printing is from Khans of Tarkir. Collector number 26 distinguishes this printing from same-name cards in other sets.
| Set | Khans of Tarkir |
|---|---|
| Number | 26 |
| Rarity | Uncommon |
| TCGPlayer USD | $0.18 |
| Cardmarket EUR | €0.03 |
| cardmarket | $0.03 |
| Normal | $0.18 |
Card stats
| Colors | W |
|---|
How collectible is Take Up Arms?
Take Up Arms is a Uncommon printing in Khans of Tarkir. Master set builders use collector number and set symbol to track completion progress. This printing is from Khans of Tarkir. Collector number 26 distinguishes this printing from same-name cards in other sets.
What are the key details for Take Up Arms?
Take Up Arms lists as Instant. Artist: Craig J Spearing. Rules text is indexed in the catalog for search and deck research. This printing is from Khans of Tarkir. Collector number 26 distinguishes this printing from same-name cards in other sets. Catalogued rarity: Uncommon.
Cactaur's take
Take Up Arms (26) from Khans of Tarkir should be evaluated with set context, mana cost, color identity, and condition together.
Pros
- Take Up Arms is catalogued as Uncommon Instant in Khans of Tarkir, making set and collector number verification straightforward.
- Public market data shows a reference near $0.18 across finishes (cardmarket: $0.03; Normal: $0.18).
- Mana cost {4}{W} and type line Instant help deck builders confirm the correct printing quickly.
Cons
- Raw market prices vary by condition and finish — near-mint estimates are not slab grades.
Verdict: Treat this as a low-stakes master-set slot unless you are paying for gem condition or a specific finish.
FAQ
What is Take Up Arms from Khans of Tarkir?
Take Up Arms is a Uncommon Instant from Khans of Tarkir numbered 26 in Magic: The Gathering. Cactaur indexes set, rarity, mana cost, and market references for this printing.
How much is Take Up Arms worth?
Cactaur's catalog snapshot shows a market reference near $0.18 for ungraded Take Up Arms. Condition, finish, and recent sold comps can move realized prices above or below that benchmark.
What rarity is Take Up Arms?
Take Up Arms is catalogued as Uncommon in Khans of Tarkir. Use the collector number and set symbol on listings to confirm you are buying this exact printing.
Is Take Up Arms legal in Commander or Standard?
Take Up Arms shows format legality in historic, timeless, gladiator, pioneer based on our latest ingest. Always verify the exact printing and ban-list updates before registering a deck for an event.
Should I buy Take Up Arms near mint or played?
Near-mint copies command the catalog reference near $0.18. Heavily played copies trade lower unless the card is a chase rare where any clean copy is scarce.
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